Every campaign works the same way: two players, one boss per region, and every question in the deck asked once before the run ends. Decks 1–5 split the 320-question review pool by yield. The Practice Exam campaign is separate — it is built from the in-house practice questions, including the anatomy behind every option choice.
The questions most likely to show up, pulled from all seven bosses. If you only run one deck, run this one.
Core concepts again, asked with sharper distractors. A good second sitting once Deck 1 feels comfortable.
Solid exam material, one step less central — the relations and branches that fill out each region.
Worth running once Decks 1–3 are automatic. Fills the gaps the first three leave behind.
The long tail: unusual presentations and fine detail. Clearing all five covers the whole 320-question pool.
Correct = 20 damage, +10 answered fast, +5 on a team streak of three.
A miss lets the boss hit you. Below half health it enrages: harder hits, shorter timer.
Your teammate gets one shot after your miss. One hint per boss, one potion per run.
Questions left after a boss falls still get asked — each one right heals the team 10.