Head, Neck & Special Senses · two-player · pick a round
Two decks. One exam room.
Both games play the same way: findings appear one at a time and you buzz in to name the lesion, predict what a given lesion causes, spot what it spares, or call the side. Round I covers every nerve on the structure list; Round II drills the branches.
Round I · 67 lesions
Lesion Rounds
Every nerve on the HNSS structure list, plus the skull-base openings they pass through.
- Cervical plexus, phrenic, ansa, CN XI and XII
- Vagus and the laryngeal nerves; facial nerve branches
- V1, V2, V3 and their named branches
- Orbit, the four ganglia, and Horner syndrome
- 10 skull-base sites: jugular foramen, cavernous sinus, IAM…
Round II · 51 lesions
Lesion Rounds II
Cranial nerves and their branches only — nothing repeated from Round I.
- V2 down to the superior alveolar and palatine branches
- V3 motor twigs: masseteric, deep temporal, both pterygoids
- Facial nerve from geniculate (Ramsay Hunt) to parotid
- Petrosal nerves, Jacobson, Hering, Arnold, Vidian
- CN III split into its superior and inferior divisions
Case
Findings reveal one at a time. Buzz early for more points — 100 down to 30.
Predict
Given the lesion, pick the finding you expect. A miss opens a steal.
Spared
Given the lesion, pick the finding you would not see.
Which side?
Deviation and reflex patterns — name the nerve and the side.
How to use the pairStart with Round I to localize by region, then run Round II when you want the branch-level detail — which division of CN III, how high a facial nerve lesion sits, which petrosal nerve carries what. Each game has its own searchable atlas listing every lesion, its findings, and whether the nerve is a cranial nerve or a branch of one.