Lesion Rounds Hub
HoyaDocs / Lesion Rounds
Block 5 · HNSS · Rev 1 · Updated Sep 23, 2026
Head, Neck & Special Senses · two-player · pick a round

Two decks. One exam room.

Both games play the same way: findings appear one at a time and you buzz in to name the lesion, predict what a given lesion causes, spot what it spares, or call the side. Round I covers every nerve on the structure list; Round II drills the branches.

Round I · 67 lesions

Lesion Rounds

Every nerve on the HNSS structure list, plus the skull-base openings they pass through.

  • Cervical plexus, phrenic, ansa, CN XI and XII
  • Vagus and the laryngeal nerves; facial nerve branches
  • V1, V2, V3 and their named branches
  • Orbit, the four ganglia, and Horner syndrome
  • 10 skull-base sites: jugular foramen, cavernous sinus, IAM…
Start Round I
Round II · 51 lesions

Lesion Rounds II

Cranial nerves and their branches only — nothing repeated from Round I.

  • V2 down to the superior alveolar and palatine branches
  • V3 motor twigs: masseteric, deep temporal, both pterygoids
  • Facial nerve from geniculate (Ramsay Hunt) to parotid
  • Petrosal nerves, Jacobson, Hering, Arnold, Vidian
  • CN III split into its superior and inferior divisions
Start Round II

Case

Findings reveal one at a time. Buzz early for more points — 100 down to 30.

Predict

Given the lesion, pick the finding you expect. A miss opens a steal.

Spared

Given the lesion, pick the finding you would not see.

Which side?

Deviation and reflex patterns — name the nerve and the side.

How to use the pairStart with Round I to localize by region, then run Round II when you want the branch-level detail — which division of CN III, how high a facial nerve lesion sits, which petrosal nerve carries what. Each game has its own searchable atlas listing every lesion, its findings, and whether the nerve is a cranial nerve or a branch of one.
Lesion Atlas (PDF) Round I · 39 pages All HNSS games Game hub